Weapons - Chia Inventory - 03

            # Weapons - Chia Inventory - 03

Collection Chia Inventory - col16fpva26fhdjp2echs3cr7c30gzl7qe67hu9grtsjcqldz354asjsyzp6wx

Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Slash: 5
Pierce: 1
Magic: 3
//
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Bash: 2
Constitution: 1
//
increase_bash: constant: 2.1
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_int: constant: 10
increase_con: constant: 4.7
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Slash: 2
Pierce: 1
Strength: 1
//
increase_slash: constant: 2.1
increase_pierce: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_con: constant: 10
increase_str: constant: 4.3
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Slash: 1
Pierce: 1
Dexterity: 1
//
increase_slash: constant: 1
increase_pierce: constant: 1.1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_wis: constant: 11
increase_dex: constant: 4.6
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Slash: 1
Pierce: 1
Wisdom: 1
//
increase_slash: constant: 1
increase_pierce: constant: 1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
increase_wis: constant: 4.9
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Slash: 1
Pierce: 1
Constitution: 1
//
increase_slash: constant: 1
increase_pierce: constant: 1.1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
increase_wis: constant: 4.2
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Slash: 1
Bash: 1
Pierce: 1
Constitution: 1
//
increase_slash: constant: 1
increase_pierce: constant: 1
increase_bash: constant: 1
increase_str: level_scale: 8
increase_dex: level_scale: 8
increase_con: level_scale: 8
increase_int: constant: 11
increase_con: constant: 4.6
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Slash: 1
Pierce: 1
Wisdom: 1
//
increase_slash: constant: 1
increase_pierce: constant: 1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_wis: constant: 11
increase_wis: constant: 4
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_wis: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2
increase_str: level_scale: 4
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_int: constant: 10
enhancement: 0
increase_int: constant: 1.1
Name: Halberd 8
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_str: constant: 10
enhancement: 0
increase_con: constant: 1.1
Name: Halberd 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_wis: constant: 10
enhancement: 0
increase_dex: constant: 1
Name: Halberd 2
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_con: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_str: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Name: Halberd 7
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_int: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2
increase_str: level_scale: 4
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1
Name: Halberd 5
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_wis: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_str: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2
increase_str: level_scale: 4
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_str: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2
increase_str: level_scale: 4
increase_str: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_luc: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_dex: constant: 10
enhancement: 0
increase_int: constant: 1
Name: Halberd 3
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2
increase_str: level_scale: 4
increase_con: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_con: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1.1
increase_pierce: constant: 2.1
increase_str: level_scale: 4
increase_luc: constant: 10
enhancement: 0
increase_str: constant: 1
Name: Halberd 4
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_con: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_luc: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
increase_slash: constant: 1
increase_pierce: constant: 2.2
increase_str: level_scale: 4
increase_wis: constant: 11
enhancement: 0
increase_con: constant: 1.1