Weapons - Chia Inventory - 02
# Weapons - Chia Inventory - 02
Collection Chia Inventory - col16fpva26fhdjp2echs3cr7c30gzl7qe67hu9grtsjcqldz354asjsyzp6wx
Name: Short Bow 09
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2.2
increase_dex: level_scale: 4
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Name: Sword 03
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.1
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Name: Short Bow 06
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2
increase_dex: level_scale: 4
increase_str: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Knife 12
Item Type: Weapons
Slash: 1
Pierce: 1
//
increase_slash: constant: 1.1
increase_pierce: constant: 1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1
Name: Short Bow 03
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2
increase_dex: level_scale: 4
increase_luc: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Name: Sword 06
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.2
increase_pierce: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_int: constant: 1
Name: Knife 13
Item Type: Weapons
Slash: 1
Pierce: 1
//
increase_slash: constant: 1
increase_pierce: constant: 1.1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Name: Sword 05
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.2
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1
Name: Sword 07
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.1
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Name: Catapult 14
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Short Axe 07
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Name: Short Bow 05
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2.2
increase_dex: level_scale: 4
increase_int: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Name: Sword 08
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.2
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1
Name: Short Bow 10
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2.1
increase_dex: level_scale: 4
increase_str: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Name: Short Axe 09
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2
increase_bash: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_wis: constant: 11
enhancement: 0
increase_con: constant: 1
Name: Short Axe 02
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.2
increase_bash: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Name: Short Bow 04
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2
increase_dex: level_scale: 4
increase_luc: constant: 11
enhancement: 0
increase_wis: constant: 1
Name: Short Axe 04
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1.1
Name: Short Axe 06
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_con: constant: 11
enhancement: 0
increase_con: constant: 1.1
Name: Knife 17
Item Type: Weapons
Slash: 1
Pierce: 1
//
increase_slash: constant: 1.1
increase_pierce: constant: 1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_luc: constant: 1
Name: Short Axe 01
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_wis: constant: 10
enhancement: 0
increase_int: constant: 1
Name: Short Axe 05
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Name: Short Axe 10
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.2
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1.1
Name: Short Axe 03
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.2
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1
Name: Short Axe 08
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Name: Wood Club 04
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Name: Catapult 03
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_con: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Name: Wood Club 07
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.1
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_cha: constant: 11
enhancement: 0
increase_int: constant: 1.1
Name: Wood Club 02
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Wood Club 06
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_wis: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Wood Club 10
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Wood Club 03
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1
Name: Catapult 09
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Wood Club 05
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Catapult 26
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Name: Catapult 17
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 10
enhancement: 0
increase_int: constant: 1
Name: Wood Club 01
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Name: Wood Club 09
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.1
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1
Name: Catapult 05
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Name: Wood Club 08
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.1
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Catapult 16
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 11
enhancement: 0
increase_con: constant: 1.1
Name: Catapult 05
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Catapult 23
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Name: Catapult 11
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_wis: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Name: Catapult 19
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1.1
Name: Catapult 02
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Name: Catapult 21
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1
Name: Catapult 10
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_str: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Name: Enhanced Tree Root 51
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_dex: constant: 1
Name: Catapult 20
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Name: Catapult 27
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1
Name: Catapult 22
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Name: Catapult 01
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Name: Catapult 24
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Name: Catapult 07
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_luc: constant: 11
enhancement: 0
increase_luc: constant: 1
Name: Catapult 08
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Name: Catapult 15
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 10
enhancement: 0
increase_wis: constant: 1
Name: Enhanced Tree Root 11
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1.1
Name: Enhanced Tree Root 4
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Name: Enhanced Tree Root 41
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Enhanced Tree Root 90
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Name: Enhanced Tree Root 12
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Name: Enhanced Tree Root 28
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Enhanced Tree Root 23
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1
Name: Enhanced Tree Root 96
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1
Name: Enhanced Tree Root 10
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_int: constant: 1
Name: Enhanced Tree Root 5
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_int: constant: 1
Name: Enhanced Tree Root 44
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_luc: constant: 1
Name: Enhanced Tree Root 63
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1
Name: Enhanced Tree Root 57
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_dex: constant: 1
Name: Enhanced Tree Root 54
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1
Name: Enhanced Tree Root 16
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_int: constant: 1
Name: Enhanced Tree Root 6
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Name: Enhanced Tree Root 103
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_con: constant: 1.1
Name: Enhanced Tree Root 46
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Name: Enhanced Tree Root 7
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1
Name: Enhanced Tree Root 24
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Enhanced Tree Root 82
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Name: Enhanced Tree Root 53
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1
Name: Enhanced Tree Root 48
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Enhanced Tree Root 72
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Enhanced Tree Root 84
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1.1
Name: Enhanced Tree Root 31
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Name: Enhanced Tree Root 8
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Enhanced Tree Root 50
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Name: Enhanced Tree Root 92
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Name: Enhanced Tree Root 77
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_wis: constant: 1
Name: Enhanced Tree Root 17
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_con: constant: 1.1
Name: Enhanced Tree Root 34
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1
Name: Enhanced Tree Root 21
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Name: Enhanced Tree Root 70
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1
Name: Enhanced Tree Root 94
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_cha: constant: 1
Name: Enhanced Tree Root 29
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1.1
Name: Enhanced Tree Root 66
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1
Name: Enhanced Tree Root 75
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1
Name: Enhanced Tree Root 26
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_int: constant: 1.1
Name: Enhanced Tree Root 73
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1
Name: Enhanced Tree Root 49
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_con: constant: 1
Name: Enhanced Tree Root 78
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Name: Enhanced Tree Root 59
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1.1