Weapons - Chia Inventory - 02

            # Weapons - Chia Inventory - 02

Collection Chia Inventory - col16fpva26fhdjp2echs3cr7c30gzl7qe67hu9grtsjcqldz354asjsyzp6wx

Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2.2
increase_dex: level_scale: 4
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Name: Sword 03
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.1
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2
increase_dex: level_scale: 4
increase_str: constant: 11
enhancement: 0
increase_str: constant: 1.1
Name: Knife 12
Item Type: Weapons
Slash: 1
Pierce: 1
//
increase_slash: constant: 1.1
increase_pierce: constant: 1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2
increase_dex: level_scale: 4
increase_luc: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Name: Sword 06
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.2
increase_pierce: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_int: constant: 1
Name: Knife 13
Item Type: Weapons
Slash: 1
Pierce: 1
//
increase_slash: constant: 1
increase_pierce: constant: 1.1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Name: Sword 05
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.2
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1
Name: Sword 07
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.1
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2.2
increase_dex: level_scale: 4
increase_int: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Name: Sword 08
Item Type: Weapons
Slash: 2
Pierce: 1
//
increase_slash: constant: 2.2
increase_pierce: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2.1
increase_dex: level_scale: 4
increase_str: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2
increase_bash: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_wis: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.2
increase_bash: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 2
//
increase_pierce: constant: 2
increase_dex: level_scale: 4
increase_luc: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_con: constant: 11
enhancement: 0
increase_con: constant: 1.1
Name: Knife 17
Item Type: Weapons
Slash: 1
Pierce: 1
//
increase_slash: constant: 1.1
increase_pierce: constant: 1
increase_luc: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_wis: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.2
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.2
increase_bash: constant: 1.1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Slash: 2
Bash: 1
//
increase_slash: constant: 2.1
increase_bash: constant: 1
increase_str: level_scale: 5
increase_dex: level_scale: 5
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_con: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.1
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_cha: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_wis: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.1
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Bash: 2
//
increase_bash: constant: 2.1
increase_str: level_scale: 5
increase_con: level_scale: 5
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_wis: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_str: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_luc: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1.1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_int: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Bash: 1
//
increase_bash: constant: 1
increase_str: level_scale: 6
increase_con: level_scale: 6
increase_cha: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_con: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1.1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Weapons
Pierce: 1
//
increase_pierce: constant: 1
increase_luc: level_scale: 7
increase_dex: level_scale: 7
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1.1