Spirits - Chia Friends - 04

            # Spirits - Chia Friends - 04

Collection Chia Friends - col1z0ef7w5n4vq9qkue67y8jnwumd9799sm50t8fyle73c70ly4z0ws0p2rhl

Item Type: Spirits
Background: Green & Shimmer
Body: Parakeet (Green)
Eyes: Blue
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_dex: level_scale: 19
increase_dex: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Tundra
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 3
Mouth: Happy (Steel)
//
increase_int: level_scale: 19
increase_int: level_scale: 19
increase_wis: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Banana
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Orange
Mouth: Snout (Drool)
//
increase_cha: level_scale: 20
increase_dex: level_scale: 20
increase_wis: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Artifacts: Yoyo
Background: Sea Foam
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Smile (Green)
//
increase_int: level_scale: 19
increase_wis: level_scale: 19
increase_int: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Fern
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Jagged (Steel)
//
increase_luc: level_scale: 20
increase_cha: level_scale: 19
increase_cha: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Opaa & Watercolor
Body: Cauliflower
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Smile (Tan)
//
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Nighttime
Body: Cactus (esaung)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Carne (Tan)
//
increase_con: level_scale: 19
increase_luc: level_scale: 19
increase_int: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Verdant
Artifacts: Yoyo (Gold)
Background: Slate & Shimmer
Body: Cactus (Green)
Eyes: Purple
Mouth: Happy (Green)
//
increase_con: level_scale: 20
increase_cha: level_scale: 20
increase_con: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: Tuna & Sparkle
Body: Seal
Eyes: 3D Glasses
Mouth: Snout (Drool)
//
increase_luc: level_scale: 19
increase_con: level_scale: 19
increase_str: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Green Lasers & Stars
Body: K32 (Amethyst)
Eyes: Seer (Amethyst)
Hieroglyphs: 3
Mouth: Stoic
//
increase_con: level_scale: 20
increase_wis: level_scale: 20
increase_luc: level_scale: 20
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Gold Fish
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Jagged (Steel)
//
increase_str: level_scale: 20
increase_int: level_scale: 20
increase_luc: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: quexington & Shimmer
Body: Cauliflower
Eyes: Rainbow
Mouth: Smile (Tan)
//
increase_dex: level_scale: 19
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Opaa
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Blue
Mouth: Smile (Green)
//
increase_str: level_scale: 20
increase_con: level_scale: 19
increase_int: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Tundra & Watercolor
Body: Marmot (Purple)
Eyes: Shades
Mouth: Snout (Hungry)
//
increase_cha: level_scale: 19
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Lilac & Glimmer
Body: Cactus (Red)
Eyes: 3D Glasses
Mouth: Frown (Tan)
//
increase_cha: level_scale: 20
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Lilac
Body: Marmot (Brown)
Coins: Rainbow
Expression: Squint (Brown)
Eyes: Orange
Mouth: Snout (Sullen)
//
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_cha: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Nighttime & Watercolor
Body: Marmot (Red)
Expression: Wide Eyes
Eyes: Blue
Mouth: Snout (Sullen)
//
increase_cha: level_scale: 20
increase_luc: level_scale: 19
increase_wis: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Dolphin & Watercolor
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_luc: level_scale: 19
increase_luc: level_scale: 20
increase_int: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Accessories: Mohawk (Blue)
Background: Thistle & Sparkle
Body: Cucumber
Expression: Wide Eyes
Eyes: Purple
Mouth: Carne (Green)
//
increase_int: level_scale: 20
increase_cha: level_scale: 20
increase_wis: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Sea Foam
Body: Marmot (Green)
Eyes: Green
Mouth: Snout (Small)
//
increase_wis: level_scale: 19
increase_dex: level_scale: 20
increase_int: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: quexington & Gradient
Body: Broccoli (Purple)
Eyes: 3D Glasses
Mouth: Carne (Purple)
//
increase_int: level_scale: 19
increase_cha: level_scale: 20
increase_con: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Caribbean
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Sad (Steel)
//
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_str: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Sand
Body: K32 (Steel)
Expression: Relaxed (Steel)
Eyes: Yellow
Hieroglyphs: 4
Mouth: Sad (Steel)
//
increase_int: level_scale: 20
increase_luc: level_scale: 20
increase_wis: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Seashell & Gradient
Body: Parakeet (Yellow)
Eyes: Rainbow
Mouth: Beak (Small)
//
increase_int: level_scale: 19
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Cranberry & Watercolor
Body: Marmot (Purple)
Eyes: Cyborg
Mouth: Snout (Drool)
//
increase_cha: level_scale: 19
increase_cha: level_scale: 19
increase_luc: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Watermellon
Body: Starling
Eyes: Blue
Mouth: Beak (Long)
//
increase_wis: level_scale: 20
increase_luc: level_scale: 19
increase_cha: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Grid
Body: K32 (Jade)
Coins: Rainbow
Eyes: Seer (Jade)
Hieroglyphs: 1
Mouth: Stoic
//
increase_luc: level_scale: 20
increase_dex: level_scale: 19
increase_cha: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Caribbean & Gradient
Body: Starling
Eyes: 3D Glasses
Mouth: Beak (Long)
//
increase_wis: level_scale: 19
increase_cha: level_scale: 20
increase_con: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: Teleport & Watercolor
Body: Parakeet (Green)
Eyes: Rainbow
Mouth: Beak (Small)
//
increase_int: level_scale: 20
increase_luc: level_scale: 20
increase_dex: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Grid
Body: Cactus (Trancended)
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Frown (Tan)
//
increase_int: level_scale: 20
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Jellyfish
Body: Marmot (Gray)
Eyes: Rainbow
Mouth: Snout (Drool)
//
increase_str: level_scale: 19
increase_wis: level_scale: 19
increase_int: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Yak & Shimmer
Body: Marmot (Brown)
Coins: Asterisk
Eyes: Cyborg
Mouth: Snout (Eating)
//
increase_cha: level_scale: 19
increase_luc: level_scale: 19
increase_luc: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Banana
Body: Cauliflower
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Smile (Tan)
//
increase_str: level_scale: 20
increase_wis: level_scale: 19
increase_wis: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: quexington & Gradient
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 3
Mouth: Sad (Steel)
//
increase_str: level_scale: 19
increase_str: level_scale: 20
increase_wis: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Opaa
Body: Marmot (Blue)
Eyes: Zombie
Mouth: Snout (Tooth)
//
increase_wis: level_scale: 19
increase_wis: level_scale: 20
increase_int: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Cranberry
Body: Marmot (Purple)
Expression: Wide Eyes
Eyes: Rainbow
Mouth: Snout (Drool)
//
increase_dex: level_scale: 20
increase_con: level_scale: 19
increase_cha: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Ice & Gradient
Body: K32 (Steel)
Eyes: Yellow
Hieroglyphs: 1
Mouth: Intercom (Steel)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Fern
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Enlightened
Mouth: Frown (Green)
//
increase_str: level_scale: 20
increase_cha: level_scale: 19
increase_luc: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Mint
Body: Parakeet (Yellow)
Eyes: Blue
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_dex: level_scale: 19
increase_str: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Slate
Body: Marmot (Blue)
Expression: Wide Eyes
Eyes: Red
Mouth: Snout (Eating)
//
increase_con: level_scale: 19
increase_str: level_scale: 19
increase_luc: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Yak & Glimmer
Body: Parakeet (Yellow)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_cha: level_scale: 20
increase_wis: level_scale: 19
increase_dex: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Green
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 1
Mouth: Happy (Steel)
//
increase_luc: level_scale: 19
increase_str: level_scale: 20
increase_cha: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Gold Fish & Gradient
Body: Starling
Eyes: Enlightened
Mouth: Beak (Long)
//
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_wis: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Opaa
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Blue
Mouth: Happy (Tan)
//
increase_luc: level_scale: 19
increase_int: level_scale: 20
increase_wis: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Sea Foam
Body: Parakeet (Green)
Eyes: Enlightened
Mouth: Beak (Small)
//
increase_luc: level_scale: 20
increase_cha: level_scale: 19
increase_wis: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Accessories: Bubblegum
Artifacts: Emerald
Background: Dan Perrywinkle & Watercolor
Body: Cactus (Albino)
Expression: Wide Eyes
Eyes: Orange
Mouth: Carne (Tan)
//
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_cha: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Sparkles
Background: Swamp
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 4
Mouth: Smile (Steel)
//
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Opaa & Gradient
Body: Marmot (Green)
Eyes: Cyborg
Mouth: Snout (Hungry)
//
increase_cha: level_scale: 19
increase_cha: level_scale: 19
increase_dex: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Banana & Gradient
Body: Marmot (Gray)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Snout (Sullen)
//
increase_str: level_scale: 19
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Sand & Gradient
Body: Broccoli (Purple)
Expression: Wide Eyes
Eyes: Orange
Mouth: Smile (Purple)
//
increase_int: level_scale: 20
increase_luc: level_scale: 19
increase_cha: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Worm & Glimmer
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Happy (Steel)
//
increase_str: level_scale: 19
increase_dex: level_scale: 20
increase_cha: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Banana & Gradient
Body: Broccoli (Green)
Eyes: Cyborg
Mouth: Ooo (Green)
//
increase_dex: level_scale: 20
increase_str: level_scale: 19
increase_int: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: Monster
Body: Parakeet (Green)
Eyes: Vipers
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_int: level_scale: 20
increase_str: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Nighttime & Gradient
Body: Parakeet (Green)
Eyes: Zombie
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_con: level_scale: 20
increase_wis: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Flax & Gradient
Body: Cactus (Purple)
Eyes: Laser Visor
Mouth: Carne (Purple)
//
increase_int: level_scale: 19
increase_luc: level_scale: 20
increase_dex: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Gold Fish & Sparkle
Body: Cactus (Purple)
Eyes: Purple
Mouth: Ooo (Purple)
//
increase_wis: level_scale: 19
increase_wis: level_scale: 20
increase_cha: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Gold Fish
Body: Marmot (Blue)
Eyes: Laser Visor
Mouth: Snout (Drool)
//
increase_wis: level_scale: 20
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Sea Foam
Body: Marmot (Brown)
Eyes: Red
Mouth: Snout (Small)
//
increase_wis: level_scale: 20
increase_con: level_scale: 20
increase_int: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Fern
Body: Starling
Coins: Square
Eyes: Shades
Mouth: Beak (Long)
//
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_wis: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Dolphin & Gradient
Body: Starling
Eyes: Shades
Mouth: Beak (Long)
//
increase_str: level_scale: 20
increase_con: level_scale: 19
increase_str: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Monster
Body: Cauliflower
Eyes: Green
Mouth: Smile (Tan)
//
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_cha: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Artifacts: Ruby
Background: Sand
Body: Marmot (Purple)
Expression: Wide Eyes
Eyes: Green
Mouth: Snout (Eating)
//
increase_wis: level_scale: 19
increase_cha: level_scale: 20
increase_wis: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Artifacts: Halo
Background: Ice & Sparkle
Body: Cactus (esaung)
Eyes: Purple
Mouth: Carne (Tan)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_dex: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Squash
Body: Parakeet (Yellow)
Eyes: Enlightened
Mouth: Beak (Small)
//
increase_int: level_scale: 20
increase_cha: level_scale: 19
increase_con: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Mauve & Gradient
Body: Broccoli (Green)
Eyes: Enlightened
Mouth: Happy (Green)
//
increase_dex: level_scale: 20
increase_wis: level_scale: 20
increase_dex: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Ice & Shimmer
Body: Marmot (Brown)
Eyes: 3D Glasses
Mouth: Snout (Eating)
//
increase_dex: level_scale: 19
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Artifacts: Sparkles
Background: Tuna
Body: Cactus (Green)
Expression: Angry (Green)
Eyes: Blue
Mouth: Ooo (Green)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_con: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Slate
Body: Starling
Eyes: Green
Mouth: Beak (Long)
//
increase_luc: level_scale: 19
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Green Lasers & Stars
Body: Parakeet (Green)
Eyes: Orange
Mouth: Beak (Small)
//
increase_luc: level_scale: 20
increase_luc: level_scale: 19
increase_wis: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Slate & Sparkle
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 1
Mouth: Happy (Steel)
//
increase_str: level_scale: 20
increase_int: level_scale: 19
increase_luc: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Opaa & Gradient
Body: Marmot (Brown)
Eyes: Blue
Mouth: Snout (Tooth)
//
increase_con: level_scale: 20
increase_con: level_scale: 19
increase_str: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Squash & Watercolor
Body: Parakeet (Yellow)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_str: level_scale: 19
increase_con: level_scale: 20
increase_con: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Opaa
Body: Parakeet (Yellow)
Eyes: Enlightened
Mouth: Beak (Small)
//
increase_cha: level_scale: 19
increase_wis: level_scale: 19
increase_cha: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Owl
Body: Broccoli (Green)
Expression: Squint (Green)
Eyes: Purple
Mouth: Carne (Green)
//
increase_wis: level_scale: 20
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Nighttime
Body: Marmot (Blue)
Eyes: Orange
Mouth: Snout (Eating)
//
increase_int: level_scale: 19
increase_dex: level_scale: 19
increase_luc: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Ice
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 1
Mouth: Jagged (Steel)
//
increase_wis: level_scale: 20
increase_luc: level_scale: 20
increase_con: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Slate & Gradient
Body: Marmot (Blue)
Coins: Star
Expression: Wide Eyes
Eyes: Orange
Mouth: Snout (Drool)
//
increase_str: level_scale: 20
increase_cha: level_scale: 20
increase_str: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Artifacts: Fish
Background: Thistle
Body: Cactus (esaung)
Expression: Angry (Green)
Eyes: Blue
Mouth: Smile (Purple)
//
increase_con: level_scale: 20
increase_str: level_scale: 20
increase_con: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Squash
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 1
Mouth: Jagged (Steel)
//
increase_luc: level_scale: 19
increase_dex: level_scale: 20
increase_luc: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Green
Body: Marmot (Brown)
Eyes: 3D Glasses
Mouth: Snout (Sullen)
//
increase_cha: level_scale: 19
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Watermellon & Watercolor
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Blue
Mouth: Smile (Purple)
//
increase_str: level_scale: 19
increase_cha: level_scale: 19
increase_wis: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Sand
Body: Starling
Eyes: Red
Mouth: Beak (Long)
//
increase_int: level_scale: 20
increase_cha: level_scale: 20
increase_luc: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Accessories: Bubblegum
Background: quexington & Watercolor
Body: K32 (Steel)
Coins: Square
Eyes: Green
Hieroglyphs: 3
Mouth: Sad (Steel)
//
increase_int: level_scale: 20
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Opaa & Watercolor
Body: Parakeet (Yellow)
Coins: Flame
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_luc: level_scale: 19
increase_dex: level_scale: 20
increase_cha: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Gold Fish & Gradient
Body: Marmot (Red)
Eyes: Vipers
Mouth: Snout (Sullen)
//
increase_wis: level_scale: 20
increase_cha: level_scale: 19
increase_int: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Swamp
Body: Starling
Coins: Key
Eyes: Shades
Mouth: Beak (Long)
//
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_luc: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Caribbean & Gradient
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 4
Mouth: Smile (Steel)
//
increase_int: level_scale: 19
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Dolphin & Sparkle
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_cha: level_scale: 20
increase_cha: level_scale: 19
increase_str: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Worm & Shimmer
Body: Starling
Eyes: 3D Glasses
Mouth: Beak (Long)
//
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Cherry Blossom & Watercolor
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Ded
Mouth: Happy (Green)
//
increase_str: level_scale: 19
increase_dex: level_scale: 19
increase_str: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Mint
Body: Cactus (Green)
Coins: Butterfly
Eyes: 3D Glasses
Mouth: Frown (Green)
//
increase_dex: level_scale: 20
increase_luc: level_scale: 20
increase_con: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Artifacts: Fireball (Blue)
Background: Yak
Body: Cactus (Green)
Eyes: Vipers
Mouth: Frown (Green)
//
increase_dex: level_scale: 20
increase_str: level_scale: 20
increase_luc: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Artifacts: Fireball (Blue)
Background: Jellyfish
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 4
Mouth: Intercom (Steel)
//
increase_cha: level_scale: 19
increase_int: level_scale: 20
increase_dex: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Green
Body: Marmot (Red)
Expression: Wide Eyes
Eyes: Orange
Mouth: Snout (Small)
//
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_con: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Caribbean
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 2
Mouth: Intercom (Steel)
//
increase_luc: level_scale: 19
increase_wis: level_scale: 19
increase_dex: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Swamp & Watercolor
Body: Parakeet (Yellow)
Eyes: Vipers
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_wis: level_scale: 19
increase_int: level_scale: 20
increase_luc: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Swamp
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 1
Mouth: Sad (Steel)
//
increase_luc: level_scale: 20
increase_str: level_scale: 20
increase_luc: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Caribbean & Sparkle
Body: Cactus (Green)
Eyes: Laser Visor
Mouth: Carne (Green)
//
increase_cha: level_scale: 20
increase_wis: level_scale: 20
increase_con: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Slate & Gradient
Body: Starling
Eyes: Vipers
Mouth: Beak (Long)
//
increase_int: level_scale: 20
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Swamp
Body: Marmot (Blue)
Eyes: Laser Visor
Mouth: Snout (Hungry)
//
increase_dex: level_scale: 19
increase_con: level_scale: 19
increase_luc: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_cha: constant: 1