Spirits - Chia Friends - 06

            # Spirits - Chia Friends - 06

Collection Chia Friends - col1z0ef7w5n4vq9qkue67y8jnwumd9799sm50t8fyle73c70ly4z0ws0p2rhl

Item Type: Spirits
Background: Swamp & Gradient
Body: K32 (Steel)
Coins: Butterfly
Eyes: Green
Hieroglyphs: 1
Mouth: Happy (Steel)
//
increase_wis: level_scale: 19
increase_cha: level_scale: 19
increase_str: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Sea Foam
Body: Parakeet (Green)
Eyes: Rainbow
Mouth: Beak (Small)
//
increase_dex: level_scale: 19
increase_cha: level_scale: 19
increase_luc: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Fern
Body: Seal
Coins: Eye
Expression: Wide Eyes
Eyes: Orange
Mouth: Snout (Small)
//
increase_wis: level_scale: 20
increase_con: level_scale: 19
increase_int: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Slate
Body: Parakeet (Yellow)
Eyes: Purple
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_cha: level_scale: 20
increase_cha: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: Dolphin
Body: Marmot (Purple)
Expression: Wide Eyes
Eyes: Vipers
Mouth: Snout (Eating)
//
increase_luc: level_scale: 19
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Accessories: Bubblegum
Artifacts: Fireball (Yellow)
Background: Opaa & Gradient
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 1
Mouth: Jagged (Steel)
//
increase_con: level_scale: 19
increase_dex: level_scale: 19
increase_dex: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Flax & Shimmer
Body: Parakeet (Yellow)
Eyes: 3D Glasses
Mouth: Beak (Small)
//
increase_str: level_scale: 19
increase_int: level_scale: 20
increase_cha: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Owl & Sparkle
Body: Starling
Eyes: Orange
Mouth: Beak (Long)
//
increase_cha: level_scale: 19
increase_int: level_scale: 20
increase_int: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Dolphin & Gradient
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Blue
Mouth: Snout (Sullen)
//
increase_str: level_scale: 19
increase_wis: level_scale: 19
increase_int: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Artifacts: Halo
Background: Cranberry & Gradient
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_cha: level_scale: 20
increase_con: level_scale: 20
increase_int: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Mint
Body: Marmot (Brown)
Coins: Pi
Eyes: Laser Visor
Mouth: Snout (Eating)
//
increase_dex: level_scale: 19
increase_luc: level_scale: 20
increase_luc: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Owl
Body: Marmot (Brown)
Eyes: Cyborg
Mouth: Snout (Small)
//
increase_luc: level_scale: 19
increase_int: level_scale: 19
increase_con: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Sand & Shimmer
Body: Starling
Eyes: Blue
Mouth: Beak (Long)
//
increase_int: level_scale: 20
increase_cha: level_scale: 20
increase_str: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Green & Glimmer
Body: Broccoli (Green)
Expression: Wide Eyes
Eyes: Blue
Mouth: Carne (Green)
//
increase_dex: level_scale: 19
increase_cha: level_scale: 19
increase_dex: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Nighttime & Watercolor
Body: Broccoli (Green)
Expression: Angry (Green)
Eyes: Green
Mouth: Frown (Green)
//
increase_con: level_scale: 20
increase_luc: level_scale: 20
increase_cha: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Flower (Red)
Background: Dolphin
Body: Starling
Eyes: Orange
Mouth: Beak (Long)
//
increase_cha: level_scale: 19
increase_dex: level_scale: 20
increase_con: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Gold Fish
Body: Parakeet (Yellow)
Coins: Leaf
Eyes: Rainbow
Mouth: Beak (Small)
//
increase_wis: level_scale: 19
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Banana & Watercolor
Body: Marmot (Brown)
Expression: Squint (Brown)
Eyes: Green
Mouth: Snout (Sullen)
//
increase_con: level_scale: 19
increase_wis: level_scale: 20
increase_int: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: quexington
Body: Starling
Eyes: Purple
Mouth: Beak (Long)
//
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_wis: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Cherry Blossom
Body: Parakeet (Yellow)
Eyes: Red
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_wis: level_scale: 19
increase_con: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Squash
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 2
Mouth: Intercom (Steel)
//
increase_str: level_scale: 19
increase_int: level_scale: 20
increase_int: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Accessories: Mohawk (Purple)
Background: Tuna
Body: Starling
Eyes: Rainbow
Mouth: Beak (Long)
//
increase_dex: level_scale: 19
increase_wis: level_scale: 20
increase_int: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Artifacts: Snow
Background: Worm
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 4
Mouth: Smile (Steel)
//
increase_wis: level_scale: 19
increase_wis: level_scale: 20
increase_int: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Banana
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Snout (Hungry)
//
increase_luc: level_scale: 20
increase_con: level_scale: 19
increase_str: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Mohawk (Red)
Background: Yak & Gradient
Body: Starling
Eyes: 3D Glasses
Mouth: Beak (Long)
//
increase_wis: level_scale: 19
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Jellyfish & Watercolor
Body: Starling
Coins: Hamburger
Eyes: Vipers
Mouth: Beak (Long)
//
increase_int: level_scale: 20
increase_con: level_scale: 20
increase_dex: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Sea Foam
Body: Broccoli (Purple)
Eyes: 3D Glasses
Mouth: Ooo (Purple)
//
increase_dex: level_scale: 20
increase_wis: level_scale: 20
increase_wis: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Swamp
Body: Marmot (Purple)
Eyes: Enlightened
Mouth: Snout (Drool)
//
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_luc: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Fern & Sparkle
Body: Marmot (Blue)
Coins: Triangle
Eyes: Enlightened
Mouth: Snout (Drool)
//
increase_int: level_scale: 19
increase_str: level_scale: 19
increase_int: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Sea Foam
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 4
Mouth: Sad (Steel)
//
increase_str: level_scale: 19
increase_luc: level_scale: 19
increase_dex: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Opaa
Body: Cactus (Green)
Expression: Squint (Green)
Eyes: Blue
Mouth: Happy (Green)
//
increase_luc: level_scale: 20
increase_con: level_scale: 19
increase_wis: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Green
Body: Broccoli (Purple)
Eyes: Enlightened
Mouth: Ooo (Purple)
//
increase_int: level_scale: 19
increase_int: level_scale: 19
increase_cha: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Cherry Blossom
Body: Marmot (Blue)
Coins: Key
Eyes: Blue
Mouth: Snout (Tooth)
//
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_luc: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Worm & Gradient
Body: Cactus (Gold)
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Frown (Purple)
//
increase_wis: level_scale: 20
increase_luc: level_scale: 19
increase_int: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Purple)
Background: Lilac
Body: Parakeet (Green)
Eyes: 3D Glasses
Mouth: Beak (Small)
//
increase_dex: level_scale: 19
increase_str: level_scale: 19
increase_int: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Accessories: Bow (Blue)
Background: Banana
Body: Broccoli (Green)
Expression: Squint (Green)
Eyes: Blue
Mouth: Smile (Green)
//
increase_cha: level_scale: 20
increase_dex: level_scale: 19
increase_int: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: quexington
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 2
Mouth: Sad (Steel)
//
increase_int: level_scale: 20
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Flax
Body: Cactus (Purple)
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Happy (Tan)
//
increase_cha: level_scale: 20
increase_wis: level_scale: 20
increase_int: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Jellyfish
Body: Parakeet (Yellow)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_con: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Mint
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Snout (Eating)
//
increase_cha: level_scale: 19
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Nighttime & Sparkle
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 2
Mouth: Happy (Steel)
//
increase_con: level_scale: 19
increase_str: level_scale: 20
increase_str: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Dan Perrywinkle
Body: Marmot (Blue)
Eyes: Blue
Mouth: Snout (Hungry)
//
increase_luc: level_scale: 19
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: Green
Body: Starling
Eyes: 3D Glasses
Mouth: Beak (Long)
//
increase_int: level_scale: 20
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Artifacts: Fireball (Green)
Background: Opaa & Watercolor
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Jagged (Steel)
//
increase_luc: level_scale: 19
increase_int: level_scale: 19
increase_cha: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Jellyfish
Body: Marmot (Purple)
Eyes: Cyborg
Mouth: Snout (Hungry)
//
increase_int: level_scale: 19
increase_con: level_scale: 19
increase_str: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Cherry Blossom & Gradient
Body: Cactus (Green)
Expression: Squint (Green)
Eyes: Blue
Mouth: Happy (Green)
//
increase_con: level_scale: 19
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Dolphin & Glimmer
Body: Parakeet (Yellow)
Eyes: Laser Visor
Mouth: Beak (Small)
//
increase_wis: level_scale: 19
increase_con: level_scale: 20
increase_str: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Bow (Green)
Background: Grid
Body: K32 (Amethyst)
Eyes: Seer (Amethyst)
Hieroglyphs: 3
Mouth: Stoic
//
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_int: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: quexington & Gradient
Body: Marmot (Brown)
Eyes: Orange
Mouth: Snout (Small)
//
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_wis: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Accessories: Bubblegum
Background: Thistle & Watercolor
Body: Parakeet (Green)
Eyes: Purple
Mouth: Beak (Small)
//
increase_luc: level_scale: 19
increase_cha: level_scale: 19
increase_dex: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Jellyfish
Body: Cactus (Purple)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Frown (Purple)
//
increase_wis: level_scale: 19
increase_con: level_scale: 19
increase_con: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Squash & Gradient
Body: Cauliflower
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Smile (Tan)
//
increase_luc: level_scale: 19
increase_luc: level_scale: 20
increase_con: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Yak & Gradient
Body: Parakeet (Green)
Eyes: Rainbow
Mouth: Beak (Small)
//
increase_str: level_scale: 20
increase_wis: level_scale: 19
increase_dex: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Tuna & Gradient
Body: Cauliflower
Eyes: Shades
Mouth: Smile (Tan)
//
increase_dex: level_scale: 19
increase_str: level_scale: 19
increase_int: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Yak & Gradient
Body: Marmot (Blue)
Eyes: Zombie
Mouth: Snout (Hungry)
//
increase_int: level_scale: 19
increase_wis: level_scale: 19
increase_luc: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Tundra
Body: Starling
Eyes: Enlightened
Mouth: Beak (Long)
//
increase_str: level_scale: 20
increase_wis: level_scale: 19
increase_wis: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: Slate
Body: Parakeet (Green)
Eyes: Shades
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_dex: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Yak & Gradient
Body: Seal
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Snout (Sullen)
//
increase_wis: level_scale: 19
increase_cha: level_scale: 19
increase_int: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Tundra & Glimmer
Body: Starling
Eyes: Purple
Mouth: Beak (Long)
//
increase_luc: level_scale: 20
increase_con: level_scale: 19
increase_con: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Watermellon & Watercolor
Body: Marmot (Brown)
Expression: Squint (Brown)
Eyes: Blue
Mouth: Snout (Sullen)
//
increase_cha: level_scale: 19
increase_wis: level_scale: 20
increase_con: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Yak
Body: K32 (Steel)
Expression: Relaxed (Steel)
Eyes: Yellow
Hieroglyphs: 2
Mouth: Sad (Steel)
//
increase_wis: level_scale: 19
increase_wis: level_scale: 20
increase_int: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Squash
Body: Starling
Eyes: Shades
Mouth: Beak (Long)
//
increase_luc: level_scale: 19
increase_str: level_scale: 19
increase_cha: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Caribbean
Body: Marmot (Purple)
Eyes: Orange
Mouth: Snout (Sullen)
//
increase_con: level_scale: 19
increase_int: level_scale: 20
increase_dex: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Mohawk (Purple)
Background: Mint
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_dex: level_scale: 19
increase_con: level_scale: 20
increase_dex: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Ice
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Carne (Tan)
//
increase_dex: level_scale: 19
increase_int: level_scale: 19
increase_con: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Thistle
Body: Marmot (Brown)
Coins: Flame
Eyes: Purple
Mouth: Snout (Tooth)
//
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_luc: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Fern
Body: Starling
Eyes: Shades
Mouth: Beak (Long)
//
increase_con: level_scale: 19
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Banana
Body: K32 (Steel)
Expression: Relaxed (Steel)
Eyes: Blue
Hieroglyphs: 4
Mouth: Smile (Steel)
//
increase_str: level_scale: 20
increase_wis: level_scale: 20
increase_luc: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Green
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Blue
Mouth: Ooo (Purple)
//
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_dex: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Dan Perrywinkle & Watercolor
Body: Starling
Eyes: Purple
Mouth: Beak (Long)
//
increase_str: level_scale: 20
increase_int: level_scale: 20
increase_luc: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Lilac
Body: Marmot (Gray)
Eyes: Laser Visor
Mouth: Snout (Tooth)
//
increase_int: level_scale: 20
increase_int: level_scale: 19
increase_str: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Green
Body: Parakeet (Yellow)
Eyes: Shades
Mouth: Beak (Small)
//
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_con: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: Yak
Body: Parakeet (Yellow)
Eyes: Shades
Mouth: Beak (Small)
//
increase_int: level_scale: 19
increase_wis: level_scale: 19
increase_dex: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Seashell & Watercolor
Body: Parakeet (Yellow)
Eyes: Green
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_wis: level_scale: 19
increase_con: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Accessories: Bubblegum
Background: Owl & Watercolor
Body: K32 (Steel)
Coins: Smile
Expression: Relaxed (Steel)
Eyes: Blue
Hieroglyphs: 3
Mouth: Jagged (Steel)
//
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_luc: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Fern & Gradient
Body: Cauliflower
Eyes: Cyborg
Mouth: Smile (Tan)
//
increase_dex: level_scale: 20
increase_int: level_scale: 19
increase_str: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Green Lasers
Body: K32 (Jade)
Eyes: Seer (Jade)
Hieroglyphs: 4
Mouth: Stoic
//
increase_str: level_scale: 20
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: quexington
Body: Marmot (Red)
Expression: Squint (Brown)
Eyes: Blue
Mouth: Snout (Sullen)
//
increase_con: level_scale: 19
increase_dex: level_scale: 19
increase_dex: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Cranberry
Body: Starling
Eyes: Green
Mouth: Beak (Long)
//
increase_int: level_scale: 19
increase_cha: level_scale: 19
increase_cha: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Cherry Blossom
Body: Parakeet (Yellow)
Eyes: Enlightened
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_wis: level_scale: 19
increase_con: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Flower (Red)
Background: Slate
Body: Parakeet (Yellow)
Eyes: Laser Visor
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_str: level_scale: 20
increase_con: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Banana
Body: Cactus (Gold)
Expression: Wide Eyes
Eyes: Blue
Mouth: Smile (Purple)
//
increase_dex: level_scale: 19
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Artifacts: Yoyo
Background: Ice & Gradient
Body: Marmot (Brown)
Eyes: Shades
Mouth: Snout (Eating)
//
increase_str: level_scale: 20
increase_int: level_scale: 19
increase_cha: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Dan Perrywinkle
Body: K32 (Steel)
Coins: Heart
Eyes: Closed
Hieroglyphs: 2
Mouth: Jagged (Steel)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 19
increase_int: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Opaa
Body: Marmot (Brown)
Coins: Key
Eyes: Cyborg
Mouth: Snout (Sullen)
//
increase_wis: level_scale: 19
increase_cha: level_scale: 19
increase_luc: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Yak & Glimmer
Body: Cactus (esaung)
Expression: Angry (Green)
Eyes: Orange
Mouth: Frown (Tan)
//
increase_int: level_scale: 19
increase_int: level_scale: 20
increase_wis: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Dan Perrywinkle & Gradient
Body: Parakeet (Green)
Eyes: Vipers
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Mint
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 4
Mouth: Intercom (Steel)
//
increase_int: level_scale: 20
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Thistle
Body: Cactus (Purple)
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Happy (Purple)
//
increase_cha: level_scale: 20
increase_cha: level_scale: 20
increase_con: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Flower (Red)
Background: Nighttime
Body: Marmot (Blue)
Eyes: Rainbow
Mouth: Snout (Drool)
//
increase_con: level_scale: 19
increase_cha: level_scale: 19
increase_cha: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Flax & Glimmer
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Carne (Tan)
//
increase_wis: level_scale: 19
increase_con: level_scale: 19
increase_cha: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Mint & Sparkle
Body: Cactus (Purple)
Eyes: Rainbow
Mouth: Carne (Purple)
//
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Green Lasers & Glimmer
Body: Parakeet (Green)
Eyes: Blue
Mouth: Beak (Small)
//
increase_wis: level_scale: 19
increase_dex: level_scale: 19
increase_luc: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Nighttime & Gradient
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Happy (Steel)
//
increase_dex: level_scale: 20
increase_wis: level_scale: 19
increase_cha: level_scale: 20
increase_luc: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Flax & Gradient
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Intercom (Steel)
//
increase_luc: level_scale: 20
increase_str: level_scale: 19
increase_wis: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Dolphin
Body: K32 (Steel)
Coins: Leaf
Eyes: Yellow
Hieroglyphs: 3
Mouth: Intercom (Steel)
//
increase_con: level_scale: 20
increase_dex: level_scale: 19
increase_str: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Nighttime
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 1
Mouth: Sad (Steel)
//
increase_luc: level_scale: 19
increase_dex: level_scale: 20
increase_wis: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Swamp & Gradient
Body: Cactus (Purple)
Expression: Wide Eyes
Eyes: Orange
Mouth: Carne (Purple)
//
increase_int: level_scale: 20
increase_str: level_scale: 20
increase_con: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Green
Body: Marmot (Blue)
Eyes: Red
Mouth: Snout (Eating)
//
increase_dex: level_scale: 19
increase_dex: level_scale: 20
increase_str: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Banana
Body: Marmot (Red)
Eyes: Shades
Mouth: Snout (Drool)
//
increase_int: level_scale: 19
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1.1