Spirits - Chia Friends - 20

            # Spirits - Chia Friends - 20

Collection Chia Friends - col1z0ef7w5n4vq9qkue67y8jnwumd9799sm50t8fyle73c70ly4z0ws0p2rhl

Item Type: Spirits
Background: Tundra
Body: Starling
Coins: Asterisk
Eyes: Orange
Mouth: Beak (Long)
//
increase_con: level_scale: 19
increase_dex: level_scale: 20
increase_wis: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Lilac
Body: Starling
Eyes: Purple
Mouth: Beak (Long)
//
increase_wis: level_scale: 20
increase_dex: level_scale: 20
increase_con: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Green
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 1
Mouth: Sad (Steel)
//
increase_wis: level_scale: 19
increase_cha: level_scale: 20
increase_cha: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Mint & Shimmer
Body: Cucumber
Expression: Wide Eyes
Eyes: Vipers
Mouth: Ooo (Green)
//
increase_str: level_scale: 19
increase_con: level_scale: 19
increase_str: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Purple)
Background: Banana
Body: Starling
Eyes: Shades
Mouth: Beak (Long)
//
increase_str: level_scale: 19
increase_cha: level_scale: 20
increase_str: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Jellyfish & Watercolor
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Shades
Mouth: Frown (Green)
//
increase_int: level_scale: 20
increase_int: level_scale: 19
increase_luc: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Accessories: Bubblegum
Background: Grid
Body: K32 (Jade)
Eyes: Seer (Jade)
Hieroglyphs: 2
Mouth: Stoic
//
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_cha: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Tundra & Sparkle
Body: Broccoli (Purple)
Eyes: Laser Visor
Mouth: Smile (Purple)
//
increase_dex: level_scale: 20
increase_int: level_scale: 20
increase_con: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Cranberry
Body: Starling
Coins: Star
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_str: level_scale: 20
increase_int: level_scale: 19
increase_int: level_scale: 20
increase_luc: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Dolphin
Body: Cactus (Red)
Eyes: Blue
Mouth: Smile (Purple)
//
increase_con: level_scale: 20
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Yak
Body: Parakeet (Yellow)
Coins: Star
Eyes: Vipers
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_wis: level_scale: 20
increase_wis: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Bubblegum
Background: Grid
Body: Marmot (Blue)
Eyes: Orange
Mouth: Snout (Hungry)
//
increase_wis: level_scale: 19
increase_luc: level_scale: 20
increase_dex: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Thistle
Body: Seal
Eyes: Enlightened
Mouth: Snout (Sullen)
//
increase_dex: level_scale: 19
increase_int: level_scale: 20
increase_str: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Green
Body: Marmot (Brown)
Coins: Rainbow
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Snout (Sullen)
//
increase_dex: level_scale: 19
increase_int: level_scale: 20
increase_int: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Banana & Gradient
Body: Parakeet (Yellow)
Coins: Swirl
Eyes: Blue
Mouth: Beak (Small)
//
increase_cha: level_scale: 20
increase_wis: level_scale: 19
increase_dex: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Mauve
Body: Cactus (Purple)
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Carne (Purple)
//
increase_cha: level_scale: 19
increase_con: level_scale: 20
increase_wis: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Squash & Watercolor
Body: Parakeet (Yellow)
Eyes: Green
Mouth: Beak (Small)
//
increase_cha: level_scale: 19
increase_str: level_scale: 19
increase_int: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: quexington
Body: Marmot (Purple)
Eyes: Cyborg
Mouth: Snout (Sullen)
//
increase_wis: level_scale: 20
increase_str: level_scale: 19
increase_luc: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Caribbean
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Rainbow
Mouth: Snout (Tooth)
//
increase_str: level_scale: 19
increase_con: level_scale: 19
increase_int: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Mauve & Watercolor
Body: Cactus (Purple)
Coins: Flame
Eyes: Blue
Mouth: Ooo (Purple)
//
increase_int: level_scale: 20
increase_int: level_scale: 20
increase_int: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Swamp
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Shades
Mouth: Happy (Green)
//
increase_dex: level_scale: 20
increase_wis: level_scale: 20
increase_int: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Artifacts: Snow
Background: Ice
Body: Marmot (Red)
Eyes: 3D Glasses
Mouth: Snout (Drool)
//
increase_luc: level_scale: 19
increase_str: level_scale: 20
increase_int: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Cranberry & Watercolor
Body: Starling
Eyes: Rainbow
Mouth: Beak (Long)
//
increase_con: level_scale: 19
increase_int: level_scale: 20
increase_luc: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Slate & Glimmer
Body: Parakeet (Yellow)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_str: level_scale: 20
increase_con: level_scale: 20
increase_int: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: Caribbean & Sparkle
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_wis: level_scale: 20
increase_str: level_scale: 20
increase_dex: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: Jellyfish & Gradient
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 4
Mouth: Jagged (Steel)
//
increase_con: level_scale: 19
increase_int: level_scale: 19
increase_cha: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Gold Fish
Body: Marmot (Blue)
Eyes: Laser Visor
Mouth: Snout (Tooth)
//
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_str: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Accessories: Flower (Red)
Background: Tuna & Gradient
Body: Starling
Eyes: Enlightened
Mouth: Beak (Long)
//
increase_dex: level_scale: 20
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Cherry Blossom & Gradient
Body: Starling
Coins: Rainbow
Eyes: Shades
Mouth: Beak (Long)
//
increase_dex: level_scale: 19
increase_cha: level_scale: 20
increase_con: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Opaa & Shimmer
Body: Cactus (esaung)
Expression: Wide Eyes
Eyes: Blue
Mouth: Happy (Tan)
//
increase_cha: level_scale: 19
increase_dex: level_scale: 19
increase_luc: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Gold Fish
Body: Parakeet (Yellow)
Eyes: Orange
Mouth: Beak (Small)
//
increase_str: level_scale: 20
increase_wis: level_scale: 19
increase_cha: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Lilac
Body: Cactus (Red)
Eyes: Laser Visor
Mouth: Smile (Purple)
//
increase_dex: level_scale: 20
increase_luc: level_scale: 19
increase_str: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Green Lasers
Body: K32 (Amethyst)
Eyes: Seer (Amethyst)
Hieroglyphs: 1
Mouth: Stoic
//
increase_cha: level_scale: 19
increase_str: level_scale: 20
increase_int: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Gold Fish & Gradient
Body: Parakeet (Yellow)
Eyes: Orange
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_con: level_scale: 19
increase_dex: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Bow (Purple)
Background: Green Lasers & Gradient
Body: K32 (Jade)
Eyes: Seer (Jade)
Hieroglyphs: 1
Mouth: Stoic
//
increase_dex: level_scale: 20
increase_con: level_scale: 19
increase_cha: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Gold Fish
Body: Cactus (esaung)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Happy (Tan)
//
increase_dex: level_scale: 19
increase_dex: level_scale: 20
increase_con: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Mauve
Body: Marmot (Brown)
Eyes: Orange
Mouth: Snout (Sullen)
//
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_con: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Worm
Body: Marmot (Brown)
Eyes: Rainbow
Mouth: Snout (Hungry)
//
increase_con: level_scale: 19
increase_int: level_scale: 20
increase_con: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Dan Perrywinkle
Body: Parakeet (Yellow)
Eyes: Blue
Mouth: Beak (Small)
//
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_con: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Dolphin
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 3
Mouth: Sad (Steel)
//
increase_int: level_scale: 19
increase_luc: level_scale: 19
increase_str: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Accessories: Bubblegum
Background: Cherry Blossom & Watercolor
Body: Broccoli (Purple)
Expression: Squint (Purple)
Eyes: Blue
Mouth: Ooo (Purple)
//
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_cha: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Jellyfish
Body: Marmot (Brown)
Expression: Squint (Brown)
Eyes: Green
Mouth: Snout (Drool)
//
increase_con: level_scale: 19
increase_int: level_scale: 20
increase_wis: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: quexington
Body: Parakeet (Green)
Eyes: Shades
Mouth: Beak (Small)
//
increase_str: level_scale: 19
increase_int: level_scale: 19
increase_int: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Cranberry
Body: Marmot (Gray)
Eyes: Enlightened
Mouth: Snout (Sullen)
//
increase_str: level_scale: 19
increase_wis: level_scale: 19
increase_cha: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Cherry Blossom & Gradient
Body: K32 (Steel)
Eyes: Red
Hieroglyphs: 4
Mouth: Jagged (Steel)
//
increase_dex: level_scale: 20
increase_luc: level_scale: 20
increase_int: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Seashell
Body: Marmot (Red)
Eyes: Cyborg
Mouth: Snout (Tooth)
//
increase_int: level_scale: 20
increase_str: level_scale: 20
increase_str: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Flax
Body: Marmot (Brown)
Eyes: Cyborg
Mouth: Snout (Tooth)
//
increase_luc: level_scale: 20
increase_cha: level_scale: 19
increase_dex: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Opaa
Body: Marmot (Green)
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Snout (Drool)
//
increase_str: level_scale: 20
increase_wis: level_scale: 20
increase_luc: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Swamp
Body: Cauliflower
Eyes: Vipers
Mouth: Smile (Tan)
//
increase_con: level_scale: 20
increase_str: level_scale: 19
increase_str: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Artifacts: Fireball (Green)
Background: Grid
Body: Broccoli (Gold)
Eyes: Shades
Mouth: Ooo (Gold)
//
increase_wis: level_scale: 19
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Yak
Body: Starling
Eyes: Rainbow
Mouth: Beak (Long)
//
increase_wis: level_scale: 19
increase_cha: level_scale: 19
increase_con: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Flower (Red)
Background: Ice & Shimmer
Body: Cactus (Green)
Expression: Squint (Green)
Eyes: Green
Mouth: Happy (Green)
//
increase_luc: level_scale: 20
increase_wis: level_scale: 20
increase_cha: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Monster & Sparkle
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 1
Mouth: Happy (Steel)
//
increase_con: level_scale: 20
increase_int: level_scale: 19
increase_cha: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Ice
Body: Marmot (Red)
Eyes: Cyborg
Mouth: Snout (Small)
//
increase_dex: level_scale: 20
increase_int: level_scale: 19
increase_wis: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Ice & Watercolor
Body: K32 (Steel)
Eyes: Yellow
Hieroglyphs: 4
Mouth: Intercom (Steel)
//
increase_str: level_scale: 19
increase_dex: level_scale: 19
increase_str: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Elsewhere & Stars
Body: Parakeet (Green)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_con: level_scale: 20
increase_con: level_scale: 20
increase_luc: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Artifacts: Halo
Background: Cherry Blossom
Body: Marmot (Brown)
Eyes: Cyborg
Mouth: Snout (Drool)
//
increase_str: level_scale: 20
increase_cha: level_scale: 19
increase_con: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Sea Foam & Gradient
Body: Marmot (Red)
Eyes: 3D Glasses
Mouth: Snout (Eating)
//
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_con: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Mint & Watercolor
Body: Cactus (Ded)
Expression: Wide Eyes
Eyes: Zombie
Mouth: Yum
//
increase_con: level_scale: 19
increase_int: level_scale: 20
increase_wis: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Sea Foam
Body: Starling
Eyes: Laser Visor
Mouth: Beak (Long)
//
increase_luc: level_scale: 19
increase_cha: level_scale: 20
increase_cha: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Accessories: Flower (Red)
Artifacts: Fireball (Green)
Background: Flax & Gradient
Body: Cauliflower
Eyes: Purple
Mouth: Smile (Tan)
//
increase_dex: level_scale: 20
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Sand
Body: Cactus (Green)
Expression: Squint (Green)
Eyes: Green
Mouth: Carne (Green)
//
increase_str: level_scale: 19
increase_con: level_scale: 19
increase_con: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Monster & Glimmer
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Ded
Mouth: Frown (Green)
//
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_luc: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Fern
Body: Marmot (Brown)
Eyes: Cyborg
Mouth: Snout (Sullen)
//
increase_con: level_scale: 19
increase_luc: level_scale: 19
increase_wis: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Sea Foam & Sparkle
Body: Marmot (Brown)
Eyes: Laser Visor
Mouth: Snout (Eating)
//
increase_luc: level_scale: 20
increase_luc: level_scale: 20
increase_cha: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Artifacts: Yoyo
Background: Cherry Blossom
Body: Cactus (Albino)
Eyes: Blue
Mouth: Ooo (Tan)
//
increase_luc: level_scale: 19
increase_con: level_scale: 19
increase_luc: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Seashell & Shimmer
Body: Starling
Eyes: Laser Visor
Mouth: Beak (Long)
//
increase_str: level_scale: 19
increase_cha: level_scale: 20
increase_str: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Watermellon
Body: Parakeet (Yellow)
Eyes: 3D Glasses
Mouth: Beak (Small)
//
increase_cha: level_scale: 20
increase_con: level_scale: 20
increase_luc: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Artifacts: Ruby
Background: Gold Fish
Body: Seal
Eyes: Orange
Mouth: Snout (Eating)
//
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_con: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Owl & Glimmer
Body: Cucumber
Expression: Angry (Green)
Eyes: Orange
Mouth: Carne (Green)
//
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Worm & Watercolor
Body: K32 (Steel)
Expression: Relaxed (Steel)
Eyes: Yellow
Hieroglyphs: 1
Mouth: Intercom (Steel)
//
increase_cha: level_scale: 20
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: quexington & Gradient
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 2
Mouth: Intercom (Steel)
//
increase_wis: level_scale: 20
increase_dex: level_scale: 19
increase_luc: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Gold Fish
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 1
Mouth: Smile (Steel)
//
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_wis: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Gold Fish
Body: Parakeet (Yellow)
Eyes: 3D Glasses
Mouth: Beak (Small)
//
increase_dex: level_scale: 19
increase_int: level_scale: 20
increase_con: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Caribbean & Gradient
Body: Starling
Eyes: Shades
Mouth: Beak (Long)
//
increase_str: level_scale: 20
increase_con: level_scale: 19
increase_luc: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Artifacts: Yoyo
Background: Gold Fish & Gradient
Body: Marmot (Purple)
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Snout (Tooth)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_cha: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Mint
Body: Parakeet (Green)
Eyes: Zombie
Mouth: Beak (Small)
//
increase_con: level_scale: 19
increase_int: level_scale: 20
increase_luc: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Artifacts: Halo
Background: Banana
Body: Cucumber
Eyes: Purple
Mouth: Ooo (Green)
//
increase_wis: level_scale: 20
increase_wis: level_scale: 19
increase_int: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Sand
Body: Broccoli (Purple)
Expression: Wide Eyes
Eyes: Orange
Mouth: Happy (Purple)
//
increase_con: level_scale: 19
increase_str: level_scale: 20
increase_wis: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Artifacts: Ruby
Background: Mint & Watercolor
Body: Seal
Expression: Wide Eyes
Eyes: Green
Mouth: Snout (Sullen)
//
increase_dex: level_scale: 20
increase_wis: level_scale: 19
increase_luc: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Accessories: Bubblegum
Artifacts: Ruby
Background: Mauve
Body: Broccoli (Green)
Expression: Wide Eyes
Eyes: Shades
Mouth: Smile (Green)
//
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_dex: level_scale: 19
increase_int: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Caribbean
Body: Parakeet (Yellow)
Eyes: Orange
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_str: level_scale: 20
increase_wis: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Cranberry
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Blue
Mouth: Carne (Tan)
//
increase_dex: level_scale: 19
increase_str: level_scale: 19
increase_int: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Watermellon
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 1
Mouth: Smile (Steel)
//
increase_con: level_scale: 19
increase_dex: level_scale: 19
increase_con: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Dolphin
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Shades
Mouth: Snout (Hungry)
//
increase_con: level_scale: 19
increase_con: level_scale: 19
increase_wis: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Caribbean
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 3
Mouth: Sad (Steel)
//
increase_int: level_scale: 19
increase_cha: level_scale: 19
increase_str: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Fern
Body: Marmot (Green)
Coins: Aries
Expression: Squint (Purple)
Eyes: Green
Mouth: Snout (Hungry)
//
increase_cha: level_scale: 20
increase_str: level_scale: 20
increase_luc: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Tundra & Glimmer
Body: Parakeet (Green)
Eyes: Laser Visor
Mouth: Beak (Small)
//
increase_dex: level_scale: 20
increase_str: level_scale: 20
increase_str: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: quexington
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Orange
Mouth: Snout (Eating)
//
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_wis: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Monster
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Sad (Steel)
//
increase_int: level_scale: 20
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Mauve
Body: Seal
Eyes: Cyborg
Mouth: Snout (Eating)
//
increase_wis: level_scale: 20
increase_str: level_scale: 19
increase_cha: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: Seashell
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_str: level_scale: 20
increase_int: level_scale: 19
increase_wis: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Squash
Body: Marmot (Brown)
Eyes: Cyborg
Mouth: Snout (Hungry)
//
increase_int: level_scale: 19
increase_str: level_scale: 19
increase_dex: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: quexington
Body: K32 (Steel)
Eyes: Yellow
Hieroglyphs: 1
Mouth: Sad (Steel)
//
increase_str: level_scale: 20
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_cha: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Artifacts: Ruby
Background: Monster
Body: Seal
Eyes: Laser Visor
Mouth: Snout (Drool)
//
increase_int: level_scale: 20
increase_str: level_scale: 20
increase_dex: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Artifacts: Emerald
Background: Lilac
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 3
Mouth: Jagged (Steel)
//
increase_wis: level_scale: 20
increase_dex: level_scale: 19
increase_int: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Fern & Gradient
Body: Broccoli (Purple)
Eyes: Cyborg
Mouth: Smile (Purple)
//
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_wis: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Nighttime
Body: K32 (Steel)
Expression: Relaxed (Steel)
Eyes: Closed
Hieroglyphs: 1
Mouth: Smile (Steel)
//
increase_con: level_scale: 20
increase_cha: level_scale: 19
increase_str: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Monster
Body: Marmot (Trancended)
Coins: Heart
Eyes: Vipers
Mouth: Snout (Tooth)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 20
increase_cha: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Caribbean
Body: Cactus (esaung)
Expression: Wide Eyes
Eyes: Orange
Mouth: Frown (Tan)
//
increase_luc: level_scale: 20
increase_str: level_scale: 19
increase_luc: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1.1