Herbs - Brave Leef - 04

            # Herbs - Brave Leef - 04

Collection Brave Leef - col1jgw23rce22aucy0vrseqa3dte8sd0924sdjw5xuxzljcnhgr8fpqnjcu7q

Item Type: Herbs
background: dream purple
soil: moon well
seedling: purple variation
decoration: nourish
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green health
decoration: drip above
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: unknown planet
seedling: shiny energy blue
decoration: thunder snail
soil: chuck
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: purple variation
decoration: yellow spots
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: brown organic
seedling: green young
decoration: nourish
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: brown organic
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: purple variation
decoration: yellow spots
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: yellow withered
decoration: yellow spots
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: moon well
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: purple variation
decoration: none
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: green young
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green health
decoration: drip below
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: brown organic
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green wetlands
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: yellow withered
decoration: drip below
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: amethyst
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green swamp
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green strong
decoration: yellow spots
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: green young
decoration: drip above
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: green health
decoration: drip below
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: moon well
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green swamp
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: amethyst
seedling: green health
decoration: nourish
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: moon well
seedling: green strong
decoration: yellow spots
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: amethyst
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: moon well
seedling: green strong
decoration: none
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: green young
decoration: drip below
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green swamp
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green health
decoration: drip above
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: green strong
decoration: nourish
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: purple variation
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: yellow withered
decoration: drip above
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: brown organic
seedling: yellow withered
decoration: caterpillar
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: green health
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green strong
decoration: none
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green young
decoration: drip below
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: green young
decoration: drip above
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: green strong
decoration: nourish
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: green health
decoration: nourish
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: purple variation
decoration: none
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green strong
decoration: yellow spots
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: amethyst
seedling: green young
decoration: none
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: moon well
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: green strong
decoration: caterpillar
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green wetlands
seedling: green health
decoration: nourish
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green swamp
seedling: green strong
decoration: none
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: green strong
decoration: none
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: green health
decoration: caterpillar
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: brown organic
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: green young
decoration: drip below
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: yellow withered
decoration: nourish
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: brown organic
seedling: purple variation
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: purple variation
decoration: nourish
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: brown organic
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: moon well
seedling: green young
decoration: nourish
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green young
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: yellow withered
decoration: drip above
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green strong
decoration: nourish
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green health
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: green strong
decoration: none
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: purple variation
decoration: none
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: moon well
seedling: yellow withered
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: yellow withered
decoration: yellow spots
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green swamp
seedling: green strong
decoration: yellow spots
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: purple variation
decoration: yellow spots
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: amethyst
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green strong
decoration: none
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: yellow withered
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: brown organic
seedling: green strong
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: moon well
seedling: yellow withered
decoration: nourish
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: yellow withered
decoration: drip below
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: brown organic
seedling: green health
decoration: drip below
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green health
decoration: caterpillar
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: yellow withered
decoration: nourish
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: green strong
decoration: none
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: yellow withered
decoration: caterpillar
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: purple variation
decoration: nourish
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: amethyst
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3