Spirits - Chia Friends - 83

            # Spirits - Chia Friends - 83

Collection Chia Friends - col1z0ef7w5n4vq9qkue67y8jnwumd9799sm50t8fyle73c70ly4z0ws0p2rhl

Item Type: Spirits
Background: Banana
Body: Cauliflower
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Smile (Tan)
//
increase_cha: level_scale: 20
increase_dex: level_scale: 19
increase_str: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Yak & Gradient
Body: Cactus (Albino)
Eyes: Orange
Mouth: Ooo (Tan)
//
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_str: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Monster
Body: K32 (Steel)
Expression: Relaxed (Steel)
Eyes: Red
Hieroglyphs: 2
Mouth: Happy (Steel)
//
increase_con: level_scale: 19
increase_wis: level_scale: 19
increase_wis: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Slate
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Enlightened
Mouth: Ooo (Purple)
//
increase_luc: level_scale: 19
increase_con: level_scale: 20
increase_int: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Watermellon
Body: Cactus (esaung)
Expression: Wide Eyes
Eyes: Orange
Mouth: Carne (Tan)
//
increase_cha: level_scale: 19
increase_str: level_scale: 20
increase_luc: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Dan Perrywinkle & Gradient
Body: Broccoli (Green)
Eyes: 3D Glasses
Mouth: Smile (Green)
//
increase_str: level_scale: 19
increase_int: level_scale: 19
increase_luc: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Artifacts: Fish
Background: Nighttime
Body: Cactus (Red)
Expression: Squint (Purple)
Eyes: Orange
Mouth: Carne (Tan)
//
increase_luc: level_scale: 20
increase_str: level_scale: 19
increase_wis: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Thistle
Body: Broccoli (Purple)
Expression: Wide Eyes
Eyes: Orange
Mouth: Happy (Purple)
//
increase_int: level_scale: 19
increase_int: level_scale: 20
increase_cha: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Artifacts: Yoyo
Background: Banana & Gradient
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 1
Mouth: Jagged (Steel)
//
increase_luc: level_scale: 20
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Accessories: Mohawk (Blue)
Background: Gold Fish & Watercolor
Body: Cauliflower
Eyes: Rainbow
Mouth: Smile (Tan)
//
increase_int: level_scale: 19
increase_str: level_scale: 20
increase_con: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Blue)
Background: Ice & Gradient
Body: Cauliflower
Expression: Wide Eyes
Eyes: Rainbow
Mouth: Smile (Tan)
//
increase_dex: level_scale: 20
increase_cha: level_scale: 19
increase_wis: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Slate & Gradient
Body: Starling
Coins: Triangle
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_dex: level_scale: 20
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: quexington & Watercolor
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 4
Mouth: Smile (Steel)
//
increase_str: level_scale: 20
increase_cha: level_scale: 19
increase_dex: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Owl & Gradient
Body: Cactus (Red)
Eyes: Rainbow
Mouth: Happy (Tan)
//
increase_cha: level_scale: 19
increase_int: level_scale: 19
increase_str: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Lilac
Body: Cauliflower
Expression: Wide Eyes
Eyes: Rainbow
Mouth: Smile (Tan)
//
increase_dex: level_scale: 19
increase_dex: level_scale: 19
increase_wis: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Dan Perrywinkle
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_cha: level_scale: 20
increase_cha: level_scale: 20
increase_cha: level_scale: 20
increase_str: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Sea Foam
Body: Cactus (Purple)
Eyes: Shades
Mouth: Ooo (Purple)
//
increase_cha: level_scale: 20
increase_int: level_scale: 19
increase_dex: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Galaxy & Shimmer
Body: K32 (Amethyst)
Expression: Seer
Eyes: Seer (Amethyst)
Hieroglyphs: 4
Mouth: Stoic
//
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_con: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Mauve
Body: Marmot (Brown)
Eyes: Purple
Mouth: Snout (Tooth)
//
increase_cha: level_scale: 20
increase_wis: level_scale: 19
increase_con: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Jellyfish
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 4
Mouth: Jagged (Steel)
//
increase_wis: level_scale: 20
increase_int: level_scale: 20
increase_luc: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Accessories: Mohawk (Purple)
Background: Swamp
Body: Parakeet (Yellow)
Eyes: Orange
Mouth: Beak (Small)
//
increase_con: level_scale: 20
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Artifacts: Fish
Background: Green Lasers & Gradient
Body: K32 (Jade)
Eyes: Seer (Jade)
Hieroglyphs: 1
Mouth: Stoic
//
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_int: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Seashell
Body: Marmot (Brown)
Eyes: Shades
Mouth: Snout (Tooth)
//
increase_luc: level_scale: 20
increase_luc: level_scale: 20
increase_str: level_scale: 20
increase_str: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Monster & Gradient
Body: Marmot (Brown)
Eyes: 3D Glasses
Mouth: Snout (Eating)
//
increase_cha: level_scale: 19
increase_dex: level_scale: 20
increase_dex: level_scale: 20
increase_luc: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Ice
Body: Marmot (Blue)
Eyes: Green
Mouth: Snout (Drool)
//
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_cha: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Slate
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Zombie
Mouth: Snout (Hungry)
//
increase_dex: level_scale: 20
increase_dex: level_scale: 20
increase_wis: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Watermellon
Body: Cactus (esaung)
Expression: Squint (Purple)
Eyes: Green
Mouth: Frown (Purple)
//
increase_wis: level_scale: 19
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Accessories: Bubblegum
Background: Nighttime
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 2
Mouth: Smile (Steel)
//
increase_luc: level_scale: 19
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Swamp
Body: Starling
Eyes: Rainbow
Mouth: Beak (Long)
//
increase_str: level_scale: 20
increase_con: level_scale: 20
increase_con: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Nighttime & Watercolor
Body: K32 (Steel)
Eyes: Yellow
Hieroglyphs: 1
Mouth: Happy (Steel)
//
increase_dex: level_scale: 19
increase_con: level_scale: 20
increase_luc: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Artifacts: Halo
Background: Banana
Body: Parakeet (Yellow)
Eyes: Enlightened
Mouth: Beak (Small)
//
increase_cha: level_scale: 20
increase_str: level_scale: 20
increase_cha: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: quexington & Gradient
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Purple
Mouth: Ooo (Green)
//
increase_cha: level_scale: 20
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Fish
Background: Sand
Body: Broccoli (Green)
Expression: Wide Eyes
Eyes: Vipers
Mouth: Happy (Green)
//
increase_str: level_scale: 20
increase_int: level_scale: 20
increase_luc: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Grid
Body: K32 (Jade)
Coins: Square
Eyes: Seer (Jade)
Hieroglyphs: 3
Mouth: Stoic
//
increase_cha: level_scale: 20
increase_wis: level_scale: 19
increase_luc: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Yak
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Green
Mouth: Snout (Tooth)
//
increase_str: level_scale: 20
increase_int: level_scale: 19
increase_dex: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Thistle
Body: K32 (Steel)
Eyes: Blue
Hieroglyphs: 1
Mouth: Happy (Steel)
//
increase_wis: level_scale: 20
increase_dex: level_scale: 19
increase_wis: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Thistle & Watercolor
Body: Marmot (Brown)
Eyes: Laser Visor
Mouth: Snout (Eating)
//
increase_luc: level_scale: 19
increase_int: level_scale: 20
increase_int: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Sky & Stars
Body: Cactus (esaung)
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Happy (Purple)
//
increase_dex: level_scale: 20
increase_luc: level_scale: 19
increase_luc: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Verdant
Artifacts: Fireball (Yellow)
Background: Green
Body: Marmot (Red)
Expression: Squint (Purple)
Eyes: Blue
Mouth: Snout (Eating)
//
increase_str: level_scale: 19
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Watermellon & Watercolor
Body: Cactus (esaung)
Eyes: Cyborg
Mouth: Frown (Tan)
//
increase_luc: level_scale: 19
increase_str: level_scale: 19
increase_str: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Mauve
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 1
Mouth: Jagged (Steel)
//
increase_int: level_scale: 20
increase_con: level_scale: 20
increase_wis: level_scale: 20
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Opaa & Shimmer
Body: Marmot (Brown)
Expression: Squint (Brown)
Eyes: Green
Mouth: Snout (Tooth)
//
increase_cha: level_scale: 19
increase_str: level_scale: 20
increase_int: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Artifacts: Fish
Background: Thistle & Watercolor
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 2
Mouth: Smile (Steel)
//
increase_luc: level_scale: 20
increase_int: level_scale: 20
increase_wis: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Artifacts: Emerald
Background: Gold Fish & Shimmer
Body: Broccoli (Purple)
Expression: Wide Eyes
Eyes: Vipers
Mouth: Ooo (Purple)
//
increase_wis: level_scale: 20
increase_str: level_scale: 20
increase_cha: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Lilac & Watercolor
Body: Starling
Eyes: Shades
Mouth: Beak (Long)
//
increase_con: level_scale: 19
increase_str: level_scale: 19
increase_con: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Gold Fish
Body: Starling
Eyes: Enlightened
Mouth: Beak (Long)
//
increase_dex: level_scale: 19
increase_luc: level_scale: 20
increase_luc: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: quexington
Body: Parakeet (Green)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_luc: level_scale: 20
increase_con: level_scale: 20
increase_str: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Grid
Body: K32 (Jade)
Eyes: Seer (Jade)
Hieroglyphs: 4
Mouth: Stoic
//
increase_luc: level_scale: 20
increase_str: level_scale: 20
increase_luc: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Background: Watermellon
Body: Starling
Eyes: Cyborg
Mouth: Beak (Long)
//
increase_luc: level_scale: 19
increase_dex: level_scale: 19
increase_str: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Slate
Body: K32 (Steel)
Eyes: Yellow
Hieroglyphs: 1
Mouth: Smile (Steel)
//
increase_str: level_scale: 19
increase_str: level_scale: 20
increase_con: level_scale: 20
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Elsewhere & Gradient
Body: K32 (Amethyst)
Eyes: Seer (Amethyst)
Hieroglyphs: 1
Mouth: Stoic
//
increase_int: level_scale: 19
increase_luc: level_scale: 19
increase_dex: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Cherry Blossom & Sparkle
Body: Cactus (esaung)
Eyes: Cyborg
Mouth: Happy (Tan)
//
increase_cha: level_scale: 19
increase_int: level_scale: 19
increase_int: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Ice
Body: Starling
Eyes: Blue
Mouth: Beak (Long)
//
increase_con: level_scale: 20
increase_cha: level_scale: 20
increase_str: level_scale: 20
increase_con: constant: 11
enhancement: 0
increase_cha: constant: 1.1
Item Type: Spirits
Background: Worm & Shimmer
Body: Starling
Eyes: Laser Visor
Mouth: Beak (Long)
//
increase_con: level_scale: 20
increase_dex: level_scale: 20
increase_str: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Thistle & Glimmer
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Snout (Sullen)
//
increase_cha: level_scale: 19
increase_luc: level_scale: 20
increase_wis: level_scale: 20
increase_cha: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Grid
Body: K32 (Amethyst)
Coins: Squiggle
Eyes: Seer (Amethyst)
Hieroglyphs: 1
Mouth: Stoic
//
increase_luc: level_scale: 19
increase_wis: level_scale: 20
increase_cha: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Accessories: Flower (Yellow)
Background: Lilac & Glimmer
Body: Parakeet (Yellow)
Eyes: 3D Glasses
Mouth: Beak (Small)
//
increase_wis: level_scale: 20
increase_cha: level_scale: 20
increase_con: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Watermellon
Body: Cactus (Purple)
Eyes: Orange
Mouth: Smile (Purple)
//
increase_wis: level_scale: 20
increase_wis: level_scale: 20
increase_dex: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Accessories: Mohawk (Green)
Background: Yak & Gradient
Body: Starling
Eyes: Shades
Mouth: Beak (Long)
//
increase_str: level_scale: 19
increase_str: level_scale: 20
increase_wis: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Cherry Blossom & Watercolor
Body: Broccoli (Green)
Expression: Angry (Green)
Eyes: Green
Mouth: Carne (Green)
//
increase_cha: level_scale: 20
increase_str: level_scale: 20
increase_dex: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: quexington & Gradient
Body: Marmot (Green)
Expression: Wide Eyes
Eyes: Green
Mouth: Snout (Tooth)
//
increase_wis: level_scale: 20
increase_con: level_scale: 20
increase_wis: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Flax
Body: Seal
Eyes: Cyborg
Mouth: Snout (Sullen)
//
increase_dex: level_scale: 20
increase_str: level_scale: 20
increase_wis: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Artifacts: Fireball (Yellow)
Background: Nighttime
Body: Cactus (Albino)
Eyes: Purple
Mouth: Happy (Tan)
//
increase_cha: level_scale: 20
increase_cha: level_scale: 19
increase_wis: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Caribbean & Gradient
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 2
Mouth: Smile (Steel)
//
increase_cha: level_scale: 19
increase_cha: level_scale: 20
increase_int: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Seashell & Gradient
Body: Cactus (Purple)
Expression: Wide Eyes
Eyes: Blue
Mouth: Happy (Tan)
//
increase_cha: level_scale: 19
increase_int: level_scale: 20
increase_dex: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Lilac
Body: Parakeet (Yellow)
Eyes: 3D Glasses
Mouth: Beak (Small)
//
increase_luc: level_scale: 20
increase_cha: level_scale: 20
increase_cha: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Tundra
Body: Starling
Eyes: Vipers
Mouth: Beak (Long)
//
increase_wis: level_scale: 20
increase_dex: level_scale: 19
increase_cha: level_scale: 19
increase_str: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Yoyo
Background: Cranberry
Body: Cauliflower
Eyes: Shades
Mouth: Smile (Tan)
//
increase_int: level_scale: 19
increase_wis: level_scale: 20
increase_str: level_scale: 19
increase_wis: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Accessories: Verdant
Background: Banana
Body: Parakeet (Green)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_str: level_scale: 19
increase_luc: level_scale: 20
increase_int: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Accessories: Mohawk (Blue)
Background: Monster
Body: Marmot (Brown)
Eyes: Laser Visor
Mouth: Snout (Sullen)
//
increase_dex: level_scale: 19
increase_wis: level_scale: 20
increase_luc: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Sea Foam
Body: Cactus (Green)
Expression: Wide Eyes
Eyes: Vipers
Mouth: Carne (Green)
//
increase_con: level_scale: 20
increase_cha: level_scale: 20
increase_luc: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Sea Foam
Body: Cucumber
Expression: Squint (Green)
Eyes: Blue
Mouth: Happy (Green)
//
increase_str: level_scale: 19
increase_con: level_scale: 20
increase_dex: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Monster & Gradient
Body: K32 (Steel)
Eyes: Closed
Hieroglyphs: 1
Mouth: Smile (Steel)
//
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_luc: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Sea Foam & Sparkle
Body: K32 (Steel)
Coins: Squiggle
Eyes: Closed
Hieroglyphs: 3
Mouth: Jagged (Steel)
//
increase_luc: level_scale: 19
increase_wis: level_scale: 19
increase_con: level_scale: 19
increase_luc: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Ice & Gradient
Body: Parakeet (Yellow)
Eyes: Rainbow
Mouth: Beak (Small)
//
increase_int: level_scale: 20
increase_int: level_scale: 20
increase_str: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Gold Fish
Body: K32 (Steel)
Eyes: Yellow
Hieroglyphs: 1
Mouth: Intercom (Steel)
//
increase_wis: level_scale: 20
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Opaa
Body: Parakeet (Yellow)
Eyes: Shades
Mouth: Beak (Small)
//
increase_int: level_scale: 20
increase_int: level_scale: 19
increase_str: level_scale: 20
increase_int: constant: 10
enhancement: 0
increase_int: constant: 1.1
Item Type: Spirits
Background: Sea Foam
Body: Seal
Expression: Wide Eyes
Eyes: Cyborg
Mouth: Snout (Tooth)
//
increase_wis: level_scale: 19
increase_str: level_scale: 19
increase_con: level_scale: 19
increase_luc: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Swamp
Body: Marmot (Brown)
Eyes: Cyborg
Mouth: Snout (Small)
//
increase_int: level_scale: 19
increase_luc: level_scale: 19
increase_luc: level_scale: 20
increase_wis: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Caribbean & Glimmer
Body: Marmot (Gray)
Expression: Squint (Purple)
Eyes: Green
Mouth: Snout (Sullen)
//
increase_con: level_scale: 19
increase_str: level_scale: 19
increase_int: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Opaa
Body: Cactus (Albino)
Eyes: Cyborg
Mouth: Ooo (Tan)
//
increase_wis: level_scale: 20
increase_str: level_scale: 19
increase_dex: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_str: constant: 1
Item Type: Spirits
Background: Lilac
Body: Parakeet (Yellow)
Coins: Squiggle
Eyes: Green
Mouth: Beak (Small)
//
increase_con: level_scale: 20
increase_con: level_scale: 19
increase_con: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Accessories: Bow (Gold)
Background: Green Lasers & Shimmer
Body: Seal
Eyes: Purple
Mouth: Snout (Sullen)
//
increase_int: level_scale: 20
increase_str: level_scale: 20
increase_luc: level_scale: 19
increase_con: constant: 10
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Artifacts: Emerald
Background: Tundra
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Laser Visor
Mouth: Ooo (Purple)
//
increase_cha: level_scale: 19
increase_cha: level_scale: 20
increase_dex: level_scale: 20
increase_int: constant: 11
enhancement: 0
increase_dex: constant: 1
Item Type: Spirits
Background: Green & Gradient
Body: Starling
Eyes: Blue
Mouth: Beak (Long)
//
increase_cha: level_scale: 19
increase_dex: level_scale: 19
increase_wis: level_scale: 20
increase_dex: constant: 10
enhancement: 0
increase_con: constant: 1.1
Item Type: Spirits
Background: Swamp & Shimmer
Body: Cactus (Red)
Expression: Wide Eyes
Eyes: Purple
Mouth: Happy (Purple)
//
increase_luc: level_scale: 19
increase_dex: level_scale: 19
increase_int: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Owl & Gradient
Body: Starling
Eyes: Orange
Mouth: Beak (Long)
//
increase_luc: level_scale: 20
increase_luc: level_scale: 19
increase_con: level_scale: 19
increase_wis: constant: 10
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Tuna
Body: Marmot (Brown)
Expression: Wide Eyes
Eyes: Shades
Mouth: Snout (Sullen)
//
increase_cha: level_scale: 19
increase_str: level_scale: 19
increase_luc: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_wis: constant: 1.1
Item Type: Spirits
Background: Swamp
Body: K32 (Steel)
Eyes: Green
Hieroglyphs: 3
Mouth: Happy (Steel)
//
increase_luc: level_scale: 19
increase_wis: level_scale: 20
increase_wis: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Gold Fish
Body: Starling
Coins: Pi
Eyes: Green
Mouth: Beak (Long)
//
increase_dex: level_scale: 20
increase_int: level_scale: 20
increase_str: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_int: constant: 1
Item Type: Spirits
Background: Mauve & Gradient
Body: Starling
Eyes: Laser Visor
Mouth: Beak (Long)
//
increase_wis: level_scale: 19
increase_int: level_scale: 19
increase_luc: level_scale: 20
increase_wis: constant: 11
enhancement: 0
increase_cha: constant: 1
Item Type: Spirits
Background: Sand
Body: Parakeet (Yellow)
Eyes: Cyborg
Mouth: Beak (Small)
//
increase_luc: level_scale: 20
increase_str: level_scale: 20
increase_con: level_scale: 19
increase_str: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Tuna & Watercolor
Body: Marmot (Red)
Coins: Hamburger
Expression: Squint (Purple)
Eyes: Green
Mouth: Snout (Sullen)
//
increase_luc: level_scale: 20
increase_str: level_scale: 20
increase_dex: level_scale: 19
increase_dex: constant: 10
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Accessories: Bubblegum
Background: Jellyfish & Watercolor
Body: Marmot (Red)
Coins: Flame
Expression: Wide Eyes
Eyes: 3D Glasses
Mouth: Snout (Small)
//
increase_int: level_scale: 19
increase_int: level_scale: 19
increase_str: level_scale: 19
increase_cha: constant: 11
enhancement: 0
increase_luc: constant: 1.1
Item Type: Spirits
Accessories: Verdant
Background: Yak
Body: K32 (Steel)
Coins: Eye
Eyes: Blue
Hieroglyphs: 4
Mouth: Intercom (Steel)
//
increase_luc: level_scale: 20
increase_wis: level_scale: 19
increase_con: level_scale: 19
increase_con: constant: 11
enhancement: 0
increase_wis: constant: 1
Item Type: Spirits
Background: Gold Fish
Body: Starling
Eyes: Laser Visor
Mouth: Beak (Long)
//
increase_cha: level_scale: 20
increase_dex: level_scale: 19
increase_cha: level_scale: 19
increase_dex: constant: 11
enhancement: 0
increase_dex: constant: 1.1
Item Type: Spirits
Background: Sea Foam
Body: Cauliflower
Expression: Wide Eyes
Eyes: Enlightened
Mouth: Smile (Tan)
//
increase_str: level_scale: 19
increase_dex: level_scale: 20
increase_str: level_scale: 20
increase_dex: constant: 11
enhancement: 0
increase_str: constant: 1.1
Item Type: Spirits
Background: Slate
Body: Marmot (Red)
Eyes: Orange
Mouth: Snout (Drool)
//
increase_dex: level_scale: 19
increase_wis: level_scale: 19
increase_str: level_scale: 20
increase_cha: constant: 11
enhancement: 0
increase_luc: constant: 1
Item Type: Spirits
Background: Green
Body: Broccoli (Green)
Expression: Squint (Green)
Eyes: Red
Mouth: Happy (Green)
//
increase_str: level_scale: 19
increase_str: level_scale: 19
increase_luc: level_scale: 20
increase_con: constant: 10
enhancement: 0
increase_con: constant: 1
Item Type: Spirits
Background: Worm
Body: Broccoli (Green)
Eyes: Laser Visor
Mouth: Smile (Green)
//
increase_str: level_scale: 19
increase_luc: level_scale: 19
increase_wis: level_scale: 19
increase_int: constant: 11
enhancement: 0
increase_luc: constant: 1