Herbs - Brave Leef - 08

            # Herbs - Brave Leef - 08

Collection Brave Leef - col1jgw23rce22aucy0vrseqa3dte8sd0924sdjw5xuxzljcnhgr8fpqnjcu7q

Item Type: Herbs
background: swamp green
soil: brown organic
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: shiny gold
soil: gold chia
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green strong
decoration: yellow spots
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: green health
decoration: nourish
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: shiny green young
decoration: spots
soil: chia
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: green strong
decoration: nourish
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: moon well
seedling: green young
decoration: drip below
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: green health
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: moon well
seedling: green health
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: yellow withered
decoration: nourish
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green young
decoration: none
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: green
decoration: spots
soil: chia
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: lake blue
soil: moon well
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: amethyst
seedling: purple variation
decoration: none
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: yellow withered
decoration: yellow spots
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green wetlands
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: gold
soil: gold chia
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: purple variation
decoration: drip below
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: brown organic
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
Brave Seedling: Chia
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: speed forward
seedling: green young
soil: chia
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: forest brown
soil: brown organic
seedling: purple variation
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: shiny green young
soil: chia
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: gold
seedling: shiny gold
decoration: shiny gold vine
soil: treasure
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: moving rainbow
background: color space
soil: moon
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: green strong
soil: chia
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: dream purple
soil: brown organic
seedling: green health
decoration: nourish
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: green
soil: chia
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: yellow withered
decoration: drip below
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: green strong
decoration: spots
soil: chia
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: moving rainbow
background: space
soil: moon
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: speed forward
seedling: green young
decoration: spots
soil: chia
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: cosmic blue
soil: green swamp
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: yellow withered
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny super green
soil: hard drive
decoration: vine
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: green young
decoration: drip above
soil: hard drive
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: super green
soil: hard drive
decoration: drip below
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
Brave Seedling: Hard Drive
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny super green
soil: hard drive
decoration: none
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny gold
soil: hard drive
decoration: snail king
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: green strong
soil: hard drive
decoration: vine
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny gold
soil: hard drive
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: super green
soil: hard drive
decoration: snails
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green young
soil: hard drive
decoration: none
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green strong
soil: hard drive
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: gold
soil: hard drive
decoration: none
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green strong
soil: hard drive
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: green young
soil: hard drive
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: aurora
seedling: iron
decoration: iron snail
soil: fertile black
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: aurora
seedling: iron
decoration: drip below
soil: fertile black
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: green strong
soil: hard drive
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: green strong
soil: hard drive
decoration: none
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: super green
soil: hard drive
decoration: vine
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: green strong
soil: hard drive
decoration: drip below
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: aurora
seedling: iron
decoration: drip
soil: fertile black
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: aurora
seedling: iron
decoration: mysterious light
soil: fertile black
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: aurora
seedling: shiny iron
soil: fertile black
decoration: vine
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: aurora
seedling: shiny iron
soil: fertile black
decoration: drip
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green young
soil: hard drive
decoration: snails
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: aurora
seedling: shiny iron
soil: fertile black
decoration: drip
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: aurora
seedling: shiny iron
soil: fertile black
decoration: mysterious light
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: aurora
seedling: shiny iron
soil: fertile black
decoration: iron snail
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green young
soil: hard drive
decoration: drip above
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: super green
soil: hard drive
decoration: none
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: gold
soil: hard drive
decoration: drip below
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green young
soil: hard drive
decoration: drip below
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny super green
soil: hard drive
decoration: drip below
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: green strong
soil: hard drive
decoration: snails
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green strong
soil: hard drive
decoration: snails
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green strong
soil: hard drive
decoration: drip below
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: aurora
seedling: iron
soil: fertile black
decoration: vine
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny gold
soil: hard drive
decoration: none
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: green young
decoration: drip below
soil: hard drive
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny gold
soil: hard drive
decoration: drip below
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green young
soil: hard drive
decoration: vine
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: super green
soil: hard drive
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: gold
soil: hard drive
decoration: snail king
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny super green
soil: hard drive
decoration: snails
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: meteor shower
seedling: cyber neon
decoration: translucent
soil: city illusion
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
Brave Seedling: City Illusion
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: gold
soil: hard drive
decoration: drip above
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: volcanic eruptions
seedling: fire red
soil: volcano
decoration: flowing lava
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny green strong
soil: hard drive
decoration: vine
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: holy light
seedling: pure white
decoration: outburst of light
soil: altar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: abyss
seedling: fluorescent violet
decoration: caterpillar brothers
soil: ancient rock
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: green young
soil: hard drive
decoration: vine
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny super green
soil: hard drive
decoration: drip above
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: devil black
decoration: blood drop
soil: devil blood
background: devil shadow
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: green young
soil: hard drive
decoration: snails
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: blue sky
seedling: dancer
decoration: lucky cloud
soil: ruij1a
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: shadowmoon valley
seedling: fel green
decoration: flowing fel
soil: fel pool
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: gold
soil: hard drive
decoration: vine
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: snowstorm
seedling: ice blue
decoration: ice
soil: floating ice
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: moving stripes
seedling: shiny gold
soil: hard drive
decoration: vine
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3