Herbs - Brave Leef - 02

            # Herbs - Brave Leef - 02

Collection Brave Leef - col1jgw23rce22aucy0vrseqa3dte8sd0924sdjw5xuxzljcnhgr8fpqnjcu7q

Item Type: Herbs
seedling: gold
soil: world bank
vine: gold
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
Brave Seedling: Elon
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: purple variation
decoration: yellow spots
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
seedling: shiny gold
vine: shiny gold
soil: elon
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
seedling: green health
soil: cat dodo
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
seedling: shiny green
drip: blue up
soil: btc
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
seedling: shiny green
drip: blue up & blue down
soil: elon
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: green health
drip: blue down
soil: world bank
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: green health
drip: blue up & blue down
vine: green
soil: elon
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: shiny green
drip: blue down
soil: elon
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: green health
drip: blue up & blue down
soil: world bank
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: shiny green
drip: blue up
vine: green
soil: elon
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: green health
drip: blue up
soil: world bank
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: shiny green
vine: green
soil: elon
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: shiny green
vine: green
soil: btc
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: moon well
seedling: green young
decoration: drip above
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
seedling: shiny green
drip: blue down
vine: green
soil: elon
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
seedling: green health
soil: cat dodo
drip: blue down
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
seedling: green health
drip: blue up
vine: green
soil: world bank
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
seedling: green health
drip: blue up & blue down
vine: green
soil: world bank
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
Brave Seedling: Cat Dodo
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: swamp green
soil: brown organic
seedling: green strong
decoration: yellow spots
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: purple variation
decoration: none
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: green young
decoration: none
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
seedling: gold
soil: world bank
bug: purple
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: green strong
decoration: none
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
seedling: shiny green
drip: blue up
vine: green
soil: btc
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
Item Type: Herbs
Brave Seedling: World Bank
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
increase_con: random: 3
increase_health: random: 3
increase_con: random: 3
Item Type: Herbs
background: forest brown
soil: brown organic
seedling: green young
decoration: none
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green wetlands
seedling: green health
decoration: drip above
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: green strong
decoration: nourish
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green swamp
seedling: green young
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: amethyst
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green strong
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: purple variation
decoration: nourish
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: moon well
seedling: green health
decoration: drip below
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green wetlands
seedling: green strong
decoration: none
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: green young
decoration: none
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: yellow withered
decoration: nourish
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green swamp
seedling: green young
decoration: nourish
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: green strong
decoration: nourish
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: yellow withered
decoration: caterpillar
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green swamp
seedling: green strong
decoration: caterpillar
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green health
decoration: drip above
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: green young
decoration: caterpillar
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green health
decoration: drip below
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green wetlands
seedling: yellow withered
decoration: caterpillar
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: green health
decoration: nourish
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: green young
decoration: none
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: yellow withered
decoration: caterpillar
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: green health
decoration: caterpillar
//
enhancement: 0
increase_cha: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: green health
decoration: none
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: amethyst
seedling: green young
decoration: drip above
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: green health
decoration: drip above
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green swamp
seedling: purple variation
decoration: none
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: brown organic
seedling: green health
decoration: drip above
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: brown organic
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: brown organic
seedling: yellow withered
decoration: nourish
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: green health
decoration: drip below
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: brown organic
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_int: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: yellow withered
decoration: none
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: green health
decoration: drip above
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: brown organic
seedling: green strong
decoration: none
//
enhancement: 0
increase_str: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: yellow withered
decoration: drip below
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: amethyst
seedling: green strong
decoration: none
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: green strong
decoration: drip below
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: green wetlands
seedling: green strong
decoration: drip above
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green wetlands
seedling: green health
decoration: yellow spots
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_luc: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: amethyst
seedling: green young
decoration: drip above
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: brown organic
seedling: green strong
decoration: caterpillar
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: purple variation
decoration: none
//
enhancement: 0
increase_wis: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: amethyst
seedling: purple variation
decoration: caterpillar
//
enhancement: 0
increase_int: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: green young
decoration: nourish
//
enhancement: 0
increase_con: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: purple variation
decoration: drip below
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: amethyst
seedling: green young
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: moon well
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: green wetlands
seedling: green health
decoration: none
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: swamp green
soil: amethyst
seedling: yellow withered
decoration: drip above
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: brown organic
seedling: green young
decoration: yellow spots
//
enhancement: 0
increase_cha: constant: 1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: amethyst
seedling: yellow withered
decoration: drip above
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: lake blue
soil: green swamp
seedling: purple variation
decoration: drip above
//
enhancement: 0
increase_luc: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green wetlands
seedling: purple variation
decoration: nourish
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: yellow withered
decoration: yellow spots
//
enhancement: 0
increase_dex: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: moon well
seedling: green young
decoration: drip above
//
enhancement: 0
increase_str: constant: 1
increase_health: random: 3
Item Type: Herbs
background: forest brown
soil: green wetlands
seedling: green health
decoration: drip below
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: dream purple
soil: green swamp
seedling: green young
decoration: nourish
//
enhancement: 0
increase_wis: constant: 1.1
increase_health: random: 3
Item Type: Herbs
background: cosmic blue
soil: moon well
seedling: green health
decoration: none
//
enhancement: 0
increase_con: constant: 1.1
increase_health: random: 3